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1. Logicloop can you do a quick favor? please. - in Outposts [original thread]
Free Beers wrote: Sadly, Logicloop the Awesome isn't at CCP anymore. CCP doesn't like its employees to be awesome, it makes the rest of them look terrible. There has been no news on cargo hub or product fac since logicloop left us. im in tears
- by Mac Dac - at 2014.02.22 00:17:00
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2. Recommended Addition - in Outposts [original thread]
Bojo The Mighty wrote: No love, no logicloop One sad bojo Logicloop has abandoned us bojo... but don't cry, 1.8 will bring us joys until 1.9
- by Mac Dac - at 2014.02.18 00:27:00
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3. Logicloop can you do a quick favor? please. - in Outposts [original thread]
Hey logicloop, I was in thread about 1.8 and i remembered something you wrote a while back but i can't find the thread nor the quote. I know you probably aren't going to read this but, can you tell us how the production facility is coming along an...
- by Mac Dac - at 2013.12.27 00:45:00
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4. Lighting? - in Outposts [original thread]
dev hacks
- by Mac Dac - at 2013.12.08 20:07:00
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5. reasons some maps can't happen - in Outposts [original thread]
Arc-08 wrote: Joel II X wrote: I was thinking the same thing. Shouldn't at least some of these limitations NOT apply to the PlayStation 4 since... you know... the Cloud system thingy -Gaikai was it- would hold most, if not all, of the inform...
- by Mac Dac - at 2013.10.18 01:20:00
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6. Forest Map? - in Outposts [original thread]
sounds cool, but not to kill your idea but... memory. this is probably what LogicLoop would say.
- by Mac Dac - at 2013.10.02 00:25:00
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7. a day off work - in Outposts [original thread]
CCP LogicLoop wrote: gargantuise aaron wrote: Where do the big corporation leaders go on their days off fancy space golf stay at a hotel while visiting family where do clone factory workers live Can we have a map with some vauge sense of civ...
- by Mac Dac - at 2013.09.16 14:13:00
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8. Amarr Cathedral - in Outposts [original thread]
if the caldari production facility is scheduled for 1.7 its going to be a while before amar.
- by Mac Dac - at 2013.09.03 23:47:00
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9. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Avinash Decker wrote: Ok I see Alright I was thinking if it was possible to do a "traditional" map where everything in the map is completely( or more or less) unique . But it is smaller than the current ones , since t...
- by Mac Dac - at 2013.09.02 16:52:00
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10. Caldari Production Facility sneak peek? - in Outposts [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: Since we've had those outlines of the Gallente Research Lab for sometime and it is now hitting in 1.4, my natural interest has been shifting towards the next outpost, the Caldari Production Facility -...
- by Mac Dac - at 2013.08.30 13:59:00
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11. Why is the map so big? - in Outposts [original thread]
CCP LogicLoop wrote: The space will be put to good use eventually. I see... vodka.... we need many of vodka.... kilos of vodka those lips will be lose soon.
- by Mac Dac - at 2013.08.30 13:48:00
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12. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, charact...
- by Mac Dac - at 2013.08.30 13:35:00
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13. Why is the map so big? - in Outposts [original thread]
sammus420 wrote: Mac Dac wrote: yeah but the scale of the map is ENORMOUS. Imagine of the MCCs were 5x bigger then they are now. They would still have to move a good distance to be in range of each other (unless they move pretty fast), but m...
- by Mac Dac - at 2013.08.28 00:15:00
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14. Why is the map so big? - in Outposts [original thread]
yeah but the scale of the map is ENORMOUS. Imagine of the MCCs were 5x bigger then they are now. They would still have to move a good distance to be in range of each other (unless they move pretty fast), but most of that area will be open with no ...
- by Mac Dac - at 2013.08.27 21:02:00
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15. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then ...
- by Mac Dac - at 2013.08.27 20:41:00
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16. Why is the map so big? - in Outposts [original thread]
you can see in the overview map that these maps are huge but we take up so little that its pointless to even have so much room. so is or was their a purpose to euch huge maps. I heard the whole entire map is 5 kilometers by 5 kilometers but just b...
- by Mac Dac - at 2013.08.27 04:07:00
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17. Socket Stuff - in Outposts [original thread]
Mac Dac wrote: Mac Dac wrote: So my question is does CCP plan on making the maps use multiple sockets? Maps do use multiple sockets. They are all over the place. Most (notice, most, not all) geometry you see is in sockets. Except for Line...
- by Mac Dac - at 2013.08.27 03:30:00
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18. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch....
- by Mac Dac - at 2013.08.27 03:14:00
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19. Water - in Outposts [original thread]
CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or ...
- by Mac Dac - at 2013.08.27 02:49:00
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20. Socket Stuff - in Outposts [original thread]
Mac Dac wrote: So my question is does CCP plan on making the maps use multiple sockets? Maps do use multiple sockets. They are all over the place. Most (notice, most, not all) geometry you see is in sockets. Except for Line Harvest and Manus...
- by Mac Dac - at 2013.08.24 03:47:00
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